Issue #1!
First Champions game last night; I think we can file it as a roaring success. At least, if the ensuing hilarity was any guide.
Our stalwart team consists of the following:
* Solarus, an ex-astronaut who became Filled with Solar Energy! during a mission that went awry. Brick with flight and force field. Strong jaw, patriotic, stick up the butt.
* Maelstrom, an aquatic alien. Energy blaster. Green. Flies around on a surfboard. Loose cannon.
* The Fury, a self-taught martial artist/gadgeteer. Who works in a comics shop. Nothing escapes the Fury! Has a variety of entertaining names for Solarus, such as "Sunflower", "Capri Sun", and at one point "Liberace" (don't ask).
* The Norseman, an honest-to-Odin viking whose spirit was placed inside his axe to guard his king's treasures for all eternity. Only now he's sharing the body of a security guard. Has Wenching 13-. I need say no more.
* Azrael, a researcher studying an alien bodysuit who got caught in an explosion and now it's sorta part of him. Can be an energy blaster or a brick. Paranoid and hunted by the government.
* Scion, a telekinetic construction worker who doesn't want to be doing this at all. Definitely a people person. Powerwise, classifies as energy blaster.
There's also a mentalist, but
naudia still being away, she hasn't shown up yet.
I was pleasantly surprised at how well everyone managed to click, in spite of such a bizarre and what would seem to be incompatible mix of personalities. The dialogue was hysterically funny, too. I am once again taken aback at how most 5th Ed. published opponents seem to be built with glass jaws--we're talking, they throw 60-75 Active Points and have defenses in the 18-22 range, wtf?--and the two Genocide Minutemen robots I threw at the group went down pretty quick. Though, really, Genocide had only figured on facing Solarus and Maelstrom, and one robot to one hero is usually more than sufficient. Still, it may take me some few sessions to get a feel for what a reasonable opposition level is.
The biggest hit of the evening (from yours truly, anyways; it would be hard to pick out the best player-generated moment) seemed to be my voice modulator. That surprised the heck out of me at the time, because of course it's what we always used for robots, power-suit guys, etc. It's all in what you're used to, I reckon. Otherwise, I wasn't really at the top of my form, being pretty exhausted and more than a bit stressed (been awhile since I've run a game, after all), but the player momentum carried things nicely for me so it didn't signify.
Our stalwart team consists of the following:
* Solarus, an ex-astronaut who became Filled with Solar Energy! during a mission that went awry. Brick with flight and force field. Strong jaw, patriotic, stick up the butt.
* Maelstrom, an aquatic alien. Energy blaster. Green. Flies around on a surfboard. Loose cannon.
* The Fury, a self-taught martial artist/gadgeteer. Who works in a comics shop. Nothing escapes the Fury! Has a variety of entertaining names for Solarus, such as "Sunflower", "Capri Sun", and at one point "Liberace" (don't ask).
* The Norseman, an honest-to-Odin viking whose spirit was placed inside his axe to guard his king's treasures for all eternity. Only now he's sharing the body of a security guard. Has Wenching 13-. I need say no more.
* Azrael, a researcher studying an alien bodysuit who got caught in an explosion and now it's sorta part of him. Can be an energy blaster or a brick. Paranoid and hunted by the government.
* Scion, a telekinetic construction worker who doesn't want to be doing this at all. Definitely a people person. Powerwise, classifies as energy blaster.
There's also a mentalist, but
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
I was pleasantly surprised at how well everyone managed to click, in spite of such a bizarre and what would seem to be incompatible mix of personalities. The dialogue was hysterically funny, too. I am once again taken aback at how most 5th Ed. published opponents seem to be built with glass jaws--we're talking, they throw 60-75 Active Points and have defenses in the 18-22 range, wtf?--and the two Genocide Minutemen robots I threw at the group went down pretty quick. Though, really, Genocide had only figured on facing Solarus and Maelstrom, and one robot to one hero is usually more than sufficient. Still, it may take me some few sessions to get a feel for what a reasonable opposition level is.
The biggest hit of the evening (from yours truly, anyways; it would be hard to pick out the best player-generated moment) seemed to be my voice modulator. That surprised the heck out of me at the time, because of course it's what we always used for robots, power-suit guys, etc. It's all in what you're used to, I reckon. Otherwise, I wasn't really at the top of my form, being pretty exhausted and more than a bit stressed (been awhile since I've run a game, after all), but the player momentum carried things nicely for me so it didn't signify.
no subject
Has Wenching 13-. I need say no more.
Wait, there's actually a skill called "Wenching"?
no subject
no subject
(It's run by a group related to the people behind San Francisco's only independent pirate supply store.)
no subject